I will summarize everything at the end of this post. I'll just re-post my personal review from earlier in the other topic.
SONIC 4 EPISODE 2 REVIEW UPDATE
Here's a list to start us off, I'll update this post as more are published.Īverage scores courtesy of Blue Blood! Thanks a ton of keeping us up-to-date!įeel free to share your thoughts on the game in this topic, I'll link to your review right here! about the latest reviews for Sonic 4's second installment! But there are also stages we've included to make sure there's content you've never seen before."Įpisode 2 doesn't have a set release date but it's out this year for XBL, PSN, iOS, and Android.Hello everyone! Sonic 4: Episode 2 reviews are finally rolling in, and, in Ye Olde SSMB tradition, I thought it'd be appropriate to have a separate topic devoted just to them! Here's the thread to find, discuss, debate, complain etc. So there are some levels you've seen before and will recognise, and certain gimmicks and elements you'll recognise from the Mega Drive era. Our thought process was, half nostalgia, half new surprises and experiences. "In Episode 2, we wanted to make sure there was consistency. That's why those stages were selected in Sonic 4 Episode 1. "Essentially we wanted people to recognize this was a continuation from the Mega Drive era Sonics. "To really drive home that concept to the consumers, we decided to include stages people had seen before and tap into that nostalgia factor," he said. Iizuka said with Episode 1, the concept was a continuation of Sonic the Hedgehog 1, 2 and 3 on the Mega Drive. "Those were the things we decided to eliminate, so it should feel natural when they play the game." Rather than thinking of it as us trying to say, 'okay, this is the way it should be,' we looked at feedback where people were saying, 'this feels unnatural.' "I wanted to make sure people could play the game and it not feel unnatural," he said. We tried to make sure we replicated the things people were keen about for Episode 2. This time, rather than adding to it, we went back to the original Mega Drive Sonic games and we looked at the physics from them. "With Episode 1 we built the physics from the ground up. We were determined to make sure we addressed those issues.
They had some very specific points they wanted to raise about the physics. People were quite vocal about certain things, namely the physics. Having released Episode 1, we had a lot of feedback from the community. So, that was already in the very beginning, at the start of Episode 1. "What we were thinking of doing was having Tails in Episode 2. "When we started developing Episode 1, we already had plans for Episode 2 in our minds," he said. Sonic Team boss Takashi Iizuka has told Eurogamer Sonic the Hedgehog 4: Episode 2's physics were based on the Sonic games released during the Mega Drive era.Īccording to Iizuka, the engine was built from the ground up after complaints from fans said Episode 1 didn't feel "natural."